Among these upgrades are better starting weapons, more health flasks and a lot more. These cells can then be used at safe stations, scattered across the world, to purchase permanent upgrades. Certain enemies will drop bright blue "cells" when they die. Of even more importance to progression is the titular mechanic of the dead cells. For example, vanquishing the first real boss gives access to a power that allows climbable vines to grow opening up whole new pathways and areas. This is where the Metroidvania part of Dead Cells enters the picture. Defeating certain "elite" type enemies and bosses give out permanent items that will stay in the inventory no matter how much Dead Cells hero meets his end. Success can also provide tangible benefits. Is it best to throw a grenade at a teleporting sword-wielding baddie or charge at them slicing them furiously with dual daggers? These questions are asked constantly in Dead Cells and finding the right answer is half the joy of the game. Even though the world resets with every game over, each death is a learning experience, in a literal and figurative sense.ĭying not only teaches players how enemies react and what moves that need to be used to attack them. At first, Dead Cells and its shifting world seem overwhelming but there's always a sense of progression.
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The more accurate run time of the game though is around 10-15 hours though as trial and error are baked into Dead Cells' DNA. It's possible to beat Dead Cells in about 2 hours.
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Once out of that starting area, Dead Cells opens up into a world that as terrifying as it is alluring, full of new weapons, enemies, and repeated 'game over' screens. Every round of Dead Cells begins the exact same way with the undead protagonist coming back to life in a jail cell. A short sword is always equipped at the beginning with the option of picking up a defensive shield or ranged bow later. The playable character is a unnamed (headless) warrior who is trapped in an ever-changing dungeon and is forced to fight for his survival.
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Related: IGN Releases Statement on Their Plagiarized Dead Cells Review Dead Cells brings two played-out genres screaming back to life (over and over again). Ultimately though the experience is one of rewarding discovery, fluid gameplay and a tremendous atmosphere. Dead Cells is difficult and at times very aggravating. Meanwhile, rogue-likes, by design, restart the game's layout with every player death.Īgainst all logic though this fusion is a match made in gaming heaven. A Metrodvania game is all about exploring every corner of a game's environment to deepest level. Created by a small independent studio Motion Twin, and releasing on all major gaming platforms, Dead Cells combines two of the most popular indie genres, the Metroidvania and rogue-like. Dead Cells is a game that shouldn't work.